Metalfoes Volflame
FIRE 78

Metalfoes Volflame

  • Archetype:
  • Metalfoes

  • ATK:
  • 2400

  • DEF:
  • 2000

  • View:
  • 4322




[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 6, 2026
73± 6/ 100
Power Score
Intrinsic 71
Deck 73

Metalfoes Volflame — Power Evaluation

Final Score: 73 ± 6 · Confidence: Medium

  • Intrinsic: 71 · Deck: 73 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Starter, Extender, Material body

Why it scores here

Metalfoes Volflame scores as a strong core piece in its archetype and a splashable Pendulum body across 41 distinct homes. The Pendulum effect provides a repeatable, archetype-locked resource cycle (destroy own card, set Metalfoes Spell/Trap) that enables Metalfoes synergy rather than generating raw card advantage. High deck-building efficiency (2.72 copies average, 79.8% at 3x) and multi-archetype presence reflect strong accessibility, while the Metalfoes-specific tutoring effect and absence of combo evidence limit the score. The Level 7 FIRE Psychic body retains solid material utility even when negated.

Axis scores

Axis Score Evidence
Accessibility 85 Runs in 400/400 decks at 2.72 copies average across 41 distinct archetypes with multiple search routes via Metalfoes Mithrilium (95.5% co-deck) and Pendulum access (verified).
Combo & Conversion 70 The Pendulum effect cycles Metalfoes Spell/Trap to fuel the archetype's Fusion/Synchro engine, appearing in 87% of decks with Fullmetalfoes Fusion, but no combo examples provided to confirm combo depth or board-building power (inferred).
Resource Economy 55 The Pendulum effect trades destroying one field card to set one Metalfoes Spell/Trap, providing net-zero card advantage but enabling downstream Spell/Trap value across multiple turns (verified from text).
Effect & Interaction 15 Provides no direct opponent-facing interaction; the effect only cycles internal Metalfoes Spell/Trap resources with zero disruption capability (verified from text).
Material Utility 78 As a Level 7 FIRE Psychic Normal Pendulum with 2400 ATK, it qualifies as Fusion material for Metalfoes Fusions (87% Fullmetalfoes Fusion co-deck) and generic Synchro/XYZ material across diverse archetypes (verified from text and archetype distribution).
Resilience & Flexibility 62 The repeatable once-per-turn Pendulum effect enables multi-turn value generation and the 2400 ATK body persists if effect-negated, but single removal or bounce interrupts the cycle permanently with no recovery mechanic (inferred from text).
Deck-Building Efficiency 82 Runs at 2.72 copies average with 79.8% of decks running 3 copies and appears in 41 distinct archetypes, indicating minimal garnet risk and strong splashability in Pendulum, Metalfoes, Odd-Eyes, and hybrid builds (observed from deck statistics).

Calculation

Weight profile: 0.6 Combo enabler + 0.2 Starter + 0.2 Material body. Intrinsic ≈ 71, Deck ≈ 73, Meta = provisional. Modifiers: Splashability bonus (2); Archetype lock penalty (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Repeatable Pendulum effect enables archetype-specific synergy and enables access to Metalfoes Spell/Trap support
  • Runs at 2.72 copies average (79.8% at 3x), confirming core-piece status and minimal brick risk
  • Hand-accessible as Pendulum draw or via Metalfoes search routes (Mithrilium 95.5%, Alkahest 92%)
  • Level 7 FIRE Psychic body provides solid Fusion/Synchro/XYZ material across 41+ archetypes
  • Splashable beyond Metalfoes: Snake-Eyes (8.5%), Diabellstar (8%), D/D/D (7.8%), Odd-Eyes (3.8%) show multi-archetype appeal

Weaknesses

  • Pendulum effect requires sacrificing an existing field card; not a pure value generator or cycle reset
  • Archetype-locked tutoring (Metalfoes Spell/Trap only) limits generic card advantage compared to universal tutors
  • Zero direct opponent interaction or disruption capability
  • Requires subsequent turns to realize value from set Metalfoes Spell/Trap; immediate board impact is minimal
  • Effect negation reduces it to a single 2400 ATK body on field; no recovery mechanic if removed from play

Counters / choke points

  • Pendulum negation (Crossout Designator, Ash Blossom) reduces it to a 2400 ATK Normal Monster
  • Removal and bounce (Raigeki, Kaiju, Teleport) interrupt the repeatable cycle with no restoration
  • Decks with minimal Metalfoes Spell/Trap support gain less value from the tutoring effect

Best use

Core Combo enabler and resource cycler in Metalfoes; generic Pendulum body in Odd-Eyes and multi-archetype Pendulum decks. Decks: Metalfoes, Odd-Eyes, Pendulum-hybrid, Snake-Eyes-Pendulum. Suggested copies: 3.

Evidence & gaps

  • Verified: Pendulum effect: 'Once per turn, destroy 1 other face-up card you control, Set 1 Metalfoes Spell/Trap directly from Deck'; Runs in all 400 decks at 2.72 copies average; Appears in 41 distinct archetypes; Top 15 partners are Metalfoes Spell/Trap and Pendulum engine cards (Mithrilium 95.5%, Alkahest 92%, Fusion 87%)
  • Observed: 79.8% of decks run exactly 3 copies (highest tier of efficiency); 45.5% Metalfoes decks + 54.5% other archetypes (strong multi-home presence); 62.2% in Pendulum-primary gameplay; 24% in Fusion/Synchro gameplay; Guides describe the Pendulum effect as Metalfoes' core resource-cycling engine
  • Inferred: The S/T cycle fuels Metalfoes Fusion/Synchro combos by enabling access to spell/trap resources; Level 7 FIRE Psychic Normal makes it useful Fusion/Synchro/XYZ material across diverse archetypes; Pendulum position enables replay if returned to GY, extending lifespan; 41-archetype presence indicates strong generic Pendulum appeal beyond Metalfoes archetype
  • Data gaps: No combo evidence (0 combos) — card's role in Metalfoes combo lines is text-inferred only; no replay data confirms combo depth, activation patterns, or end-board quality No banlist data — assumed unlimited (3 copies); restriction would reduce score by 2–10 points Usage statistics mismatch — only 1 archetype (Formula Athlete F.A.) listed despite deck evidence showing 41 archetypes; statistics data may be outdated or incomplete Guides mention S/T cycle but provide no worked examples of combo outcomes or Fusion summoning sequences











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